Lofile
**********2004/System> cat UT2004.log
Log: Log file open, Wed Jun 30 15:30:49 2004
Init: Name subsystem initialized
Init: Version: 3236 (127.29)
Init: Compiled: Jun 14 2004 03:42:58
Init: Command line:
Init: (This is Linux patch version 3236.0)
Init: Character set: Unicode
Init: Base directory: /home/passeck/ut2004/System/
Init: Ini:UT2004.ini UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Patch_[2004-06-11_16.51]
Init: Object subsystem initialized
Warning: Missing Class Class Editor.TransBuffer
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: Game class is 'GameInfo'
Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 11.895304...
ScriptLog: GameInfo::InitGame : bEnableStatLogging Falsch
Log: Browse: NvidiaLogo.ut2?Name=Kingdom?Class=Engine.Pawn?Character=Jakob?team=255
Log: Collecting garbage
Log: Purging garbage
Log: Garbage: objects: 33206->33205; refs: 343609
Log: Game class is 'CinematicGame'
Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 14.044816...
ScriptLog: GameInfo::InitGame : bEnableStatLogging Falsch
Log: Created and initialized a new SDL viewport.
ScriptLog: New Player Kingdom id=5505dc9aa23e3ea2f49384ae49ed4f47
Log: TTS: No output filename specified.
Log: Enter SetRes: 800x600 Fullscreen 1
Log: OpenGL
Log: GL_VENDOR : ATI Technologies Inc.
Log: GL_RENDERER : RADEON 8500 DDR Generic
Log: GL_VERSION : 1.3 (X4.3.0-3.7.6)
Log: OpenGL: Device supports: GL
Log: OpenGL: Device supports: GL_EXT_bgra
Log: OpenGL: Device supports: GL_ARB_texture_compression
Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc
Log: OpenGL: Device supports: GL_ARB_texture_cube_map
Log: OpenGL: Device supports: GL_ARB_texture_env_combine
Log: OpenGL: Device supports: GL_ATIX_texture_env_combine3
Log: OpenGL: Device supports: GL_ATI_texture_env_combine3
Log: OpenGL: Device supports: GL_ARB_texture_env_crossbar
Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
Log: OpenGL: Device supports: GL_ARB_multitexture
Log: OpenGL: Device supports: GL_ATI_vertex_array_object
Log: OpenGL: Device supports: GL_ATI_element_array
Log: OpenGL: Device supports: GL_ATI_map_object_buffer
Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
Log: OpenGL: C32 RGB888 Z24 S0
Log: OpenGL: Level of anisotropy is 1.000000 (max 16.000000).
Log: OpenGL: Not using multisample
Log: Startup time: 15.848547 seconds
Log: Precaching: NvidiaLogo.LevelInfo0
Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
Log: Allocating 32768 byte dynamic index buffer.
Log: Allocating 65536 byte dynamic vertex buffer.
Log: Finished precaching geometry in 0.109 seconds
Log: Finished precaching textures in 0.311 seconds
Debug: UT2k4MainMenu.Opened() Sender
ackage.UT2k4MainMenu
Log: URL: Adding default option Name=Kingdom
Log: URL: Adding default option Class=Engine.Pawn
Log: URL: Adding default option Character=Jakob
Log: URL: Adding default option team=255
Log: Browse: Index.ut2?disconnect?Name=Kingdom?Class=Engine.Pawn?Character=Jakob?team=255
Log: Gescheitert; zur Eingabe
ScriptLog: UT2k4MainMenu NotifyLevelChange PendingConnection:Falsch
Log: GP=FALSE
Log: Spawning new actor for Viewport SDLViewport
ScriptLog: New Player Kingdom id=5505dc9aa23e3ea2f49384ae49ed4f47
Log: Static mesh batches: 0 vertex bytes, 0 index bytes
Log: EndFullscreen
Log: Enter SetRes: 640x480 Fullscreen 0
Log:
Developer Backtrace:
Log: [ 1] ./ut2004-bin [0x86d2f9c]
Log: [ 2] /lib/libpthread.so.0 [0x4003a895]
Log: [ 3] /lib/libc.so.6 [0x401355c8]
Log: [ 4] /usr/X11R6/lib/modules/dri/fglrx_dri.so(fglX11CMMReleaseTexSurface+0x60) [0x42d81d40]
Log: [ 5] /usr/X11R6/lib/modules/dri/fglrx_dri.so(__FGLTexMgrFree+0x9d) [0x42d9267d]
Log: [ 6] /usr/X11R6/lib/modules/dri/fglrx_dri.so(fglX11FreeManagedSurface+0x8c) [0x42d8a96c]
Log: [ 7] /usr/X11R6/lib/modules/dri/fglrx_dri.so(fgl_x11_VmmFreeSurface+0x19
[0x42d8b1a8]
Log: [ 8] /usr/X11R6/lib/modules/dri/fglrx_dri.so [0x42a56fda]
Log: [ 9] /usr/X11R6/lib/modules/dri/fglrx_dri.so [0x42a5680c]
Log: [10] /usr/X11R6/lib/modules/dri/fglrx_dri.so(
Diesemal war es Abgestürzt, als ich versuchte mit Alt+Enter aus dem Fullscreen rauszukommen, um es mal ohne Absturz zu beenden. Leider war mit Alt+Enter schon Ende, da der Rechner nicht mehr wollte.
Clemens